Signalyst HQPlayer 4 Desktop v4.19.0 Incl Emulator-R2R

Signalyst HQPlayer 4 Desktop v4.19.0 Incl Emulator-R2RHQPlayer 4 Desktop – upsampling multichannel audio player


Software upsampling / downsampling with selectable algorithm up to 32-bit 1.536 MHz or down to 8-bit 32 kHz PCM (45 options, most “apodizing”)
Delta-Sigma modulators for upsampling PCM/DSD content up to 98.304 MHz 1-bit SDM (14 modulators, 49 PCM oversampling options and 3 DSD rate converters)
Selectable dithering / noise shaping algorithm (9 options)
Selectable convolution algorithm (FIR) for equalization, such as digital room correction (2 options), for PCM/DSD content
Optional high-frequency expansion for the convolution engine
Parametric equalizers for PCM/DSD content
RIAA equalization for vinyl sources
Software-based digital volume control for PCM and SDM (DSD)
Source content analysis to detect need for apodizing oversampling filter
Playback of DSF/DSDIFF files through any supported audio interface (PCM conversion and DSD rate conversion)
Selectable algoritm and noise filters for DSF/DSDIFF PCM playback (13 / 12 options)
Native/direct playback of DSF/DSDIFF files (ASIO DSD, DoP v1.1 with both 0x05/0xFA and 0x06/0xF9 markers)
Playback of stereo, 2.1, 3.0, quadrophonic, 3.1, 5.0, 5.1 and 7.1 channel material
Speaker configuration for multichannel playback (delay and level) for PCM and SDM (DSD)
Matrix processing for routing, filtering and mixing channels with gain, for PCM/DSD content
Bypasses operating system software mixer and sample rate conversion
Support for professional ASIO drivers
Network endpoint support with Signalyst Asynchronous Network Audio Adapters
Support for ID3v2 tags on AIFF, DSF, WAV and MP3 files (versions 2.2, 2.3 and 2.4)
Smooth level limiter for clipped material
“Dual wire” channel bonding support to reach 2x rates, PCM and DoP (DSD)
64/80/128-bit and arbitrary precision floating point processing
Full support for multi-core processors
Light weight desktop-GUI to lower graphics noise
Touch-aware remote control client
DSP offload to GPU using NVIDIA CUDA
Headphone cross-feed processing
Adaptive loudness control
Support for ReplayGain 2.0 metadata


Please complete the required fields.

Your email address will not be published. Required fields are marked *