Wavesfactory Body Percussion KONTAKTThis sample library for Kontakt features 24 articulations of human body percussion.
Played solo and ensemble of up to 30 people, controllable with a single knob.
Body Percussion will rock you!
A must-have in your percussion collection
This is a new and enhanced version of the library that was originally released in 2012 with the same name.
Features brand new recordings, new interface and new script.
With built-in mixer to control every microphone position, our effect script to add any effect you want in any order you want; and more settings to control every aspect of the sound.
This is the ultimate library for body percussion tracks!
Why you’ll love Body Percussion
Stomps, claps, snaps… the library is fun to play and gives very good results easily.
The instrument was recorded in stereo using 3 mic positions: close, mid and far. The same room as Drum Circle, huge sound and very little reverb.
From a single person to up to 30 simultaneous players placed physically in different places at the time of the recording. More is more!
Add any effect you want, mix the microphones to get the exact sound you’re after, increase randomness between players, adjust decay…
Body Percussion features a full mixer with which you can control the three mic positions separately.
With a load/purge switch for each channel, pan, width, volume, mute, solo, phase shift and output selector for mixing the different channels in your DAW.
In the effects page you can add any effect you want in any order.
Including EQ, compressors, modulation effects, distortion, saturation, tape machine, reverbs, amp simulators and more.
This script boosts the sonic capabilities of the library exponentially. Easy to use in a simple and intuitive design.
From the settings page you can control any parameter that you might ever need.
Round robin, dynamic range, velocity curve, start offset and randomness of the players. Also includes volume, pan, pitch and decay of each articulation separately.
The decay parameter enables you to get rid of the room reverb completely and just get the percussive sound isolated.
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