Raising Jake Studios Cans 2 Cones v4.0.0 Incl KeygenCans2Conesv4 – Headphone to Speaker Emulator – v4 now supports Apple Silicon If you are mixing on headphones in a home studio, dorm room or on the road you know that it can be tough to gauge how your mix will sound when played back on loudspeakers. Cans2Cones can help!
What Cans2Cones does:
Cans2Cones reduces the “superstereo” effect of headphones by generating cross-mixed Interaural Time and Amplitude Differences (ITD and IAD) for left and right ears. This crossfeed is not the same thing as simple panning or stereo width reduction. It actually produces a sense of distance to the emulated “speakers” with subtle EQ changes and comb filtering that occurs with real loudspeakers in a real room.
What Cans2Cones does NOT do
Cans2Cones is not a “headphone equalizer”. It does not attempt to correct any spectral imbalances in your headphone’s frequency response nor does it apply any “room correction” or room ambience. It assumes a flat frequency response in a heavily treated room with monitors placed on a customary equilateral triangle to the listening position.
A unique feature of Cans2Cones is the “Dynamic De-Compression” control that reduces the “in your head” compressed sound that occurs due to the close proximity of headphone drivers to the eardrums. This decompressor “dries out” the sound to a small degree which helps to emulate what one would hear with real speakers in a real room. Dynamic De-Compression helps the listener to better assess the amount of reverb and compression in a mix which is often exaggerated when listening on headphones.
Cans2Cones includes 3 “Quick Select” presets: “Near-field”, “Mid-field”, and “Far-field” that generate the distance and characteristic frequency response of speakers used in those positions. Also included is a “Subwoofer” control that extends the frequency response low-end for full range response on any of the “speakers”. You can also adjust the speaker distance manually by simply dragging them. When selecting different presets the audio perspective and slight tonal variations occur – just like moving monitors around in a real room!