ProjectSAM Symphobia 4 Pandora v1.1 (Only Update) KONTAKTGive your action, sci-fi, and horror scores a blockbuster boost with the fourth volume in ProjectSAM’s acclaimed Symphobia Series. Symphobia 4: Pandora lets you summon rousing cinematic risers, foreboding falls, and earth-shattering crescendos with unmatched ease and flexibility.
ADAPTIVE ORCHESTRAL TRANSITIONS & EFFECTS
Effortlessly sync risers, rolls & crescendos to your sequence with Adaptive Sync
Over 140 GB of orchestral ensemble recordings covering strings, brass, woodwinds & percussion
Generate thrilling scores with powerful, fully customizable sound design tools
TENSION AND DRAMA – FROM THE DARK SIDE
Give your action, sci-fi, and horror scores a blockbuster boost with the fourth volume in ProjectSAM’s acclaimed Symphobia Series. Pandora lets you summon rousing cinematic risers, foreboding falls, and earth-shattering crescendos with unmatched ease and flexibility. Pandora’s innovative Adaptive Sync quickly and effortlessly matches its huge library of articulations and effects with your sequence – so your next deadline needn’t be a nightmare. Plus, fully-customizable sound design tools help you quickly sculpt your desired timbres.
INTRODUCING ADAPTIVE SYNC
Pre-recorded crescendos and rolls sound great. But they used to have a disadvantage: they were not very flexible. Any composer will recognize the trial-and-error process of nudging a crescendo note around until it ends in the right spot. It’s a tedious task that most of us would rather skip if we could.
Symphobia 4: Pandora is packed with transitional samples – sounds that progress dynamically or directionally over time – ranging from powerful brass crescendos to dissonant string risers. These samples all have one thing in common: a distinct, musical ending or climax.
NEW v1.1 2021-01-27
– IMPROVED: Streamer animation more accurate when multiple notes are pressed.
– IMPROVED: Risers can now also be synced using sample offset to avoid too much time-stretching. Default sync method is now set to Automatic.
– IMPROVED: Sound Design mode now stores its own attack and release values.
– IMPROVED: Default Pulse release times shortened for better connection from one pulse to the next.
– FIXED: Attack & release did not work in Sound Design Mode for some instruments.
– FIXED: Q button didn’t always show correct saved state after loading a Pulse instrument.
– FIXED: Pulse RT notes sometimes were too loud compared to the pulse loop or did not trigger at all.
– FIXED: Various small scripting bugs.